Subject: zView Codecs Author: Lonny Pursell HTML conversion created with STG2HTML v0.75 Written by Lonny Pursell and ENCOM Note: Images are not supported. Index


LP's zView Codec Pack
Installation Instructions
Codec Extension(s) Encoder Animation Exif ------------ ----------------------------------- ------- --------- ---- ANIMASTR ASB MSK - yes - ANIMATIC FLM - yes - ART ART - - - BMP BMP yes - - ASCII TXT yes - - CALAMUS CRG - - - CANVAS CPT CNV FUL - - - CEL CEL - - - COKE TG1 yes - - CLRBURST BST - - - COLR MUR - - - COMPEYES CE1 CE2 CE3 - - - CRACKART CA1 CA2 CA3 - - - CYBRMATE DLT - yes - DALI SD0 SD1 SD2 LPK MPK HPK - - - DEGAS PI1 PI2 PI3 PC1 PC2 PC3 - - - DEGASX PI4 PI5 PI6 PI7 PI9 - - - DELMPNT DEL DPH - - - DESKPIC GFB - - - DOODLE DOO - - - DUNGRAPH DG1 DC1 - - - DUO DUO DU1 DU2 - - - D_GRAPH P32 P3C - - - EGGPAINT TRP yes - - ESM ESM yes - - EZARTPRO EZA - - - FLIC FLC FLH FLI - yes - FNT FNT - - - FULLSHOW KID KIL KIT - - - FUNNYPNT FUN - - - FTC FTC XGA - - - GEM GEM - - - GFARTANI SAL SAH - yes - GFARTIMG SUL SCL SUH SCH - - - GFT GFT - - - GODPAINT GOD yes - - GP PG1 PG2 PG3 - - - HRM HRM - - - IFF IFF ILB LBM ACB BL1 BL2 BL3 - - yes IFF_DCTV DCT - - yes IFF_RGBN TSI - - yes IMAGELAB B&W B_W - - - IMAGIC IC1 IC2 IC3 - - - IMG IMG - - - IMGSCAN RWL RWH - - - INDYPNT TRU yes - - INSHAPE IIM yes - - MEGAPNT BLD - - - MACPAINT MAC - - - MPP MPP - - - MSPAINT MSP - - - NEOANI ANI - yes - NEOIMG NEO - - - PABLOPNT PPP PA3 - - - PAINTPRO PIC - - - PBLCPNTR CMP - - - PCHROME PCS - - - PCI PCI - - - PCL PCL yes - - PCX PCX - - - PICPACKR PP1 PP2 PP3 - - - PICWORKS CP3 - - - PIXART PIX - - - PL4 PL4 - - - PNG PNG - - yes PNM PBM PGM PPM yes - - PNTSHOP PSC DA4 - - - PNTWORKS CL0 CL1 CL2 PG0 PG1 PG2 SC0 SC1 SC2 - - - POFO_IMG PGF PGC - - - POFO_ANI PGX - yes - PRISMPNT PNT TPI - - - PRO89XX HIR - - - PSX TIM - - - QPAINT PBX - - - RAG_D RAG - - - REMBRNDT TCP - - - RGB RGB - - - SEQ SEQ - yes - SIGNUM IMC - - - SPEC512 SPU SPC SPS - - - SPECX SPX - - - SPOOKY TRE - - - SSB SSB - - - STAD PAC - - - SUN SUN RAS yes - - SYNARTS SRT BIT - - - TGA TGA yes - yes TINY TNY TN1 TN2 TN3 TN4 TN5 TN6 - - - ZZ_ROUGH RGH - - - ------------ ----------------------------------- ------- --------- ---- Codec Option(s) Description ----- --------- -------------------------------------- ASCII 0 always dos cr/lf (70 characters) BMP 0 always uncompressed 24-bit TC (v3) COKE 0 always uncompressed 16-bit HC EGGPAINT 0 always uncompressed 16-bit HC (TRUP) ESM 0 always uncompressed 24-bit TC GODPAINT 0 always uncompressed 16-bit HC (G4) INDYPNT 0 always uncompressed 16-bit HC INSHAPE 0 always uncompressed 24-bit TC (Type 4) TGA 0 always uncompressed 24-bit TC (Type 2) SUN 0 always uncompressed 24-bit TC (Type 1) PCL 0 always uncompressed 24-bit TC (Level 5) PNM 0 always uncompressed 24-bit TC (P6) Built with PureC v1.1m The PureC builds are ~100kb smaller than the gcc builds. All codecs should be FireBee compatible, if not, please contact me. A list of codecs shipped with zView. A growing list of all known paint programs. Additional credits. WWW: IRC: lp @ #Atariscne @ IRCnet ICQ: lp # 25342937


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Lonny Pursell



GFA-Basic is the best BASIC for the Atari!


Some codecs use portions of code written by Hans Wessels. The code segments where taken from IrfanView, which Hans placed in the public domain. However, I cannot take credit for his work. ;o) His name appears as you see it here in the docs and inside the codes which are based on his work.
The DCTV codec is based on code by Cholok. Used with permission. I also should mention Toni Wilen (WinUAE maintainer) for helping as well.
H.-J. Berndt the author of Public Painter supplied his decompression code.
Olivier Landemarre for information about the InShape file format.


These are the codecs currently shipped with zView: Codec Extension(s) Encoder Animation Exif PureC Notes -------- ----------------------- ------- --------- ---- ----- ----------- BMP BMP - - - yes replaced DEGAS PI1 PI2 PI3 PC1 PC2 PC3 - - - yes replaced EUREKA RAW - - - yes replaced GIF GIF - yes yes yes fixed bugs GODPAINT GOD yes - - yes replaced IMG IMG - - - yes replaced JPG JPG JPE PEG yes - yes - can't build NEO NEO - - - yes replaced PNG PNG - - - yes replaced TGA TGA - - - yes replaced TIFF TIF IFF yes - yes - can't build Codec Option(s) List ----- --------- -------------------------------------------- GOD: 0 always uncompressed 16-bit HC (G4) JPG 3 image quality, color space, progressive flag TIFF 2 image quality, compression type The way zView matches file extensions to codecs is flawed. Zorro's scheme uses a rather sloppy method to avoid full long filename support, or better put, extensions that are over 3 characters. It only looks at the last 3 characters of any given file extension, thus .TIFF is seen as IFF and is wronly handed off to the TIFF codec. Then the loading order of the codecs becomes critical, as the first matching extension wins. The JPG codec sees .JPEG as PEG and so the same sort of sillyness goes on there as well. zView cannot handle file extenders with less than 3 characters. Jack-Paint files *.BD, must be renamed to *.DOO or they simply won't load. The original codecs from the zView archive, GIF and PNG do not seem to work correctly on magic-pc. Some combination of the m68000 cpu core, being linked against the MiNTLib, or magic, who knows. The JPG codec for whatever reason produces images that load ok in GemView and ImageCopy, but the palette is somehow not right. The 'RGB' color space seems to be the cause of it. If you use the 'Y/Cb/Cr' color space option, then they look correct in other applicaitons. Oddly, zView itself does not offer this color space option when saving. The original GIF codec does not handle transparent backgrounds correctly or animations with a frame delay of 0ms. Animations with mixed interlace and non-interlaced frames don't decode correctly. Animations where the first frame is transparent render garbage (dirty ram) as the background. The TGA codec has several problems. When loading 32-bit images it will state '0 colors' in window info line. Also, 32-bit images with alpha load as all black. Some images load garbled, this because the deocder assumes RLE pixels runs won't wrap to the next line, when in fact some images are save this way. zView also regects all files under 15-bit. The IMG codec does not support 4 color medium resolution images, they are rejected. Does not support 15-bit or 16-bit high-color images. IMG files with 2 or more planes that have no palette end up with random garbage for the colors. Hyper Paint variant not supported and STTT variant not supported. The NEO codec loads medium and high images which are technically impossible, since NEOchrome never supported those resolutions. The BMP codec won't load anything compressed. It alwo won't load 16-bit high color or 32-bit true color images. It also rejects OS/2 BMP files.

Installation Instructions

First time users of my codec pack: If zView is running, terminate it. The codecs are either installed at c:\gemsys\ldg\codes\ or inside the zView folder. If you have the original 11 codecs, rename all of them *.ldx except JPG and TIFF incase there is a problem. This will disble them, but you can easily go back to the older codec. My codec pack replaces all the codecs except JPG and TIFF, so this is why you should leave them installed. Now copy the new codecs into the directory. Restart zView. That's it. Updating my codec pack from an older install: If you have already installed my codecs and are updating them, once in awhile I rename a codec. For this reason you should delete all the codecs except JPG and TIFF and copy the new codecs into the folder. If you want to reduce the ram foot print of zView you can disable codecs you don't need. Note: zView processes files via file extenders, so if two codecs would happen to be installed at the same time, that handle the same file extender, the codec zView finds first will be used.

paint programs

Name Codec Comment ------------------------------- -------- ----------------------------------- Animaster ANIMASTR Animatic ANIMATIC Art Director ART Atari Portfolio Graphics POFO_IMG Atari Portfolio Animaiton POFO_ANI Autodesk Animator FLIC Calamus CALAMUS Canvas CANVAS supports rasters COKE COKE ColorBusrt II CLRBURST supports rasters (v1.2 only) CrackArt CRACKART C.O.L.R. Object Editor COLR ComputerEyes COMPEYES Cyber Paint CEL Cyber Paint SEQ Cybermate CYBRMATE Dali DALI Degas (Elite) DEGAS complete re-write Degas (Font) FNT DelmPaint DELMPNT DeskPic DESKPIC Dr. Doodle DOODLE DuneGraph DUNGRAPH EggPaint EGGPAINT Eureka EUREKA zorro EZ-Art Professional EZARTPRO Falcon True Color FTC FuckPaint DEGASX Funny Paint FUNNYPNT FULLSHOW FULLSHOW GDOS Font FNT GEM Bitmap IMG GFA Artist (Image) ART supports rasters GFA Artist (Font) GFT GFA Raytrace GFARTANI GFA Raytrace GFARTIMG GodPaint GODPAINT complete re-write Graphics Processor GP ImageLab IMAGELAB Imagic IMAGIC IMG Scan IMGSCAN IndyPaint INDYPNT InShape INSHAPE Jack-Paint DOODLE must rename files *.DOO MegaPaint MEGAPNT Multi Palette Picture MPP NEOchrome NEOANI NEOchrome (Master) NEOIMG complete re-write Pablo Paint PABLOPNT PaintPro ST PAINTPRO PaintPro ST/PlusPaint ST PNTWORKS PaintShop plus PNTSHOP Palette Master ART supports rasters PhotoChrome PCHROME supports rasters Picture Packer PICPACKR Picworks PICWORKS PixArt PIXART PlayStation PSX Prism Paint PRISMPNT Print-Technik Realtizer PRO89XX Public Painter PBLCPNTR QuantumPaint (Box) QPAINT Rag-D! RAG_D Rembrandt REMBRNDT RGB Intermediate Format RGB Signum SIGNUM Slideshow Sinbad SSB Spectrum 512 SPEC512 Spectrum 512 Extended SPECX Spooky Sprites (TRE) SPOOKY Spooky Sprites (TRP) EGGPAINT ST Aided Design STAD Synthetic Arts SYNARTS v1.0 The ArtiST ART Tiny Stuff TINY TruePaint PRISMPNT Warp9 Font FNT ZZ_ROUGH ZZ_ROUGH Enhanced Simplex ESM Interchange File Format IFF partially written in GFA Graphics Interchange Format GIF zorro (fixed some bugs) Joint Photographic Expert Group JPG zorro MacPaint MACPAINT Microsoft Paint MSPAINT Microsoft Windows Bitmap BMP Portable Bit Map PNM Portable Network Graphics PNG Sun Raster SUN Tagged Image File Format TIFF zorro Truevision Targa TGA complete re-write Art ST - no unique file format Art Tutor - no unique file format Colorchrome - no unique file format Colorstar - can't find a working copy Deluxe Paint - IFF EC-Paint! - no unique file format FLAIR paint - no info GoldPaint - no unique file format Grafx2 - ported by Saulot HyperPaint - img Monostar - can't find a working copy OCP Art Studio (Avdanced) - Paint Pro - can't find a working copy Paintpot - no unique file format PlusPaint -

PureC builds

Just how bloated are the GCC/MiNTLib builds? See for yourself: Codec GCC PureC Comment BMP 106780 7042 Loads more variants DEGAS 107251 5075 Loads more variants EUREKA 107754 5909 Rebuild only GIF 116084 19663 Several bugs fixed GODPAINT 106450 3810 Rebuild only IMG 108019 6871 variants JPG 492608 - Unable to rebuild NEO 106488 4155 Loads more variants PNG 228792 67963 Rebuild only TGA 107833 9545 Loads more variants TIFF 695298 - Unable to rebuild Note: PureC file sizes are "as of this writing" and are subject to change if improvements are made or bugs are found.


GEM Metafile Planes Mode interpretation Notes ---------- -------------------------------- ---------------------------- 1 to 8-bit indexed color best results 15-bit XRRRRRGGGGGBBBBB 16-bit RRRRRGGGGGGBBBBB Falcon030 24-bit RRRRRRRRGGGGGGGGBBBBBBBB 32-bit AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB While in high-color or true-color modes, the conversion assumes the screen is laid out per Atari's specifications. 100% VDI calls are used to render the images, if the colors look totally wrong, blame the video card. If an image doesn't look correct in high-color or true-color, try 256 color mode. The current color palette is assumed and used since color information is not contained in GEM metafiles. Images will be scaled to the screen height and the width adjust such that the image remains perportional to it's original aspect ratio. Loading is somewhat slow since it relies entirely on VDI calls. Requires NVDI as it uses off-screen bitmaps. Metafiles from PC\GEM (GEM Draw for example) should load without problems.


ComputerEyes (raw format) This format is not documented in the CE.PRG manual. You must hold down the Alternate key while clicking Load/Save in the drop-down menu. CE1 - 320x200 6-bits per RGB, thus 18-bit, 262144 colors CE2 - 640x200 5-bits per RGB, thus 15-bit, 32768 colors CE3 - 640x400 6-bit grayscale, thus 64 shades of gray Note: PicSwitch v1 also had an documented feature as it can load these files.


Printer Control Language This codec outputs PCL level 5 raw files. These can be sent directly to a PCL capable printer, or post processed into other formats like PDF. Quality is fixed at 300 dots per inch. Notes: Hold the ALternate key down while saving to output landscape orientation. This codec does not read PCL files. They will be ignored.


Autodesk Animator (animations) Animation speed may incorrect. It may not play all FLIC files correctly. Tested mostly with files created by Apex Media. FLX, FLT probably won't work as they use more advanced compression which isn't supported.


Print-Technik Realtizer 128 level gray scale images, no compression


PaintShop plus Always monochrome images. *.PSC -> 640x400 compressed *.DA4 -> 640x800 uncompressed


Animaster (sprite bank) Alwys ST low Note: Will also load *.MSK files.


ImageLab 256 level gray scale images


PaintPro ST/PlusPaint ST standard double ST low 320x200 320x400 ST medium 640x200 640x400 ST high 640x400 640x800


Graphics Processor ST low, medium, and high Supports compressed files.


PlayStation Supports: 4-bit 16 colors 8-bit 256 colors 15-bit high-color 24-bit true-color Note: If the image file contains more than one palette, only the first palette will be used.


Signum! (image) Always compressed ST high Note: Depacks Signum! v2 files, might work on later versions, untested.


Imagic (images) Supports: ST Low ST Medim ST High Note: Animation files not supported.


Cyber Paint (clip images) CEL -> Always ST Low, 16 colors, 320x200 or less


Cyber Paint (animations) SEQ -> Always ST Low, 16 colors, 320x200


Cybermate delta animamtions 320x200, 16 colors, ST Low 640x200 4 colors, ST Medium 640x400 2 colors, ST High If the 1st frame is missing (Degas image) from the same path, then loading is aborted. It supports compressed and uncomressed degas images. Loads a maximum of 1024 frames.


Animatic (Film files) These are animated images in ST ST Low screen format Minimum size 8x8 Maximim size 48x48 Codec supports: Standard looping Ping-Pong looping Reverse direction looping Not supported, pausing or animation stop


MegaPaint BLD files are aways monochrome 1440x1856x1 compressed files tested uncompressed files untested


Rag-D (Risk Aided Graphics Design) Supports all Falcon030 modes, always uncompressed.


Calamus (Raster Graphic) These are always monochrome, w/h may vary.


Public Painter Always monochrome and compressed Size A5: 640x400 Size A4: 640x800


Picworks CP3 -> Only loads monochome images 640x400x1 for now CP3 depacking based on Picworks v1.1 Can't find a copy of Picworks v2.0


DeskPic background image Supports: 2 colors (monochrome) 4 colors 16 colors 256 colors Standard ST/TT bitmaps


Paintworks (aka N-Vision) Ext Mode Rez --- ---- ------- CL0 low 320x200 CL1 med 640x200 CL2 high 640x400 PG0 low 320x400 PG1 med 640x400 PG2 high 640x800 SC0 low 320x200 SC1 med 640x200 SC2 high 640x400 CLx = clipboard file PGx = page file SCx = screen file PTx = pattern file (not supported at all) Caps Lock Off Medium resolution original size On Medium resolution 640x400 (correct aspect ration)


Default color scheme is Black on White. Hold alternate down while loading to get White on Black instead.


C.O.L.R. Object Editor If *.PAL is found in the same directory it's assumed to be the palette. If no palette file is found, grayscale is assumed.


Interchange File Format (IFF) Installation, copy IFF.LDG and IFF.PRG to: c:\gemsys\ldg\codecs\ If used on MiNT u:\ram\ will be used to write a temporary file, otherwise folder c:\clipbrd\ needs to exist. Due to poor extension handling in zView, it will try to send *.IFF files to the TIFF.ldg codec. Either sort the directory so IFF.ldg is loaded before TIFF.ldg or disable the TIFF.ldg codec. Supported image types: ILBM - standard (1 to 8, 15, 16, 21, 24 planes) DILBM - dynamic ilbm (4 planes only) RILBM - raster ilbm (4 planes only, NEOchrome Master) EHC - extra-halfbrite (6 planes) HAM6 - hold-and-modify (6 planes) DHAM6 - dynamic hold-and-modify (6 planes) HAM8 - hold-and modify (8 planes) SHAM - sliced HAM (6 planes) CTBL - dynamic HAM (6 planes) ACBM - amiga continous bitmap (1 to 8 planes only) PBM - planar bitmap (8 planes only) DEEP - HC/TC variant (32 planes only) REG - Black Belt Systems HAM-E - Black Belt Systems Dynamic chunk support: BEAM CTBL DYCP PCHG Converts IFF 'ANNO' block into exif data. Uncompressed, RLE, and VDAT (Atari ST) Note: Degas block files are actually IFF files. The HAM-E and REG images will have blank scan lines at the top and this is normal. The HAM-E format stores special information in the first few scan line so they are blanked on purpse otherwise it looks like garbage.


Amiga DCTV images These are IFF files with the bitmap encoded a special way. They are so complicated it's a codec in itself. They should be renamed to *.dct before trying to load them. Supports 2-bit DCTV images (non-standard). Supports 3 or 4-bit DCTV images. Converts IFF 'ANNO' chunk into exif data.


Amiga Turbo Silver (Impulse) These need to be renamed *.TSI as the amiga has no consistant naming scheme. Supports: RGBN -> 12-bit RGB RGB8 -> 24-bit true-color Converts IFF 'ANNO' chunk into exif data. Note: Only compressed images are supported.


EZ-Art Professional EZA -> 320x200 - 16 color (st low, compressed) EZ4 -> ? (unsupported) EZ5 -> ? (unsupported)


Portable Bit Map Loads monochrome, binary or text Loads grayscale, binary or text Loads TC, binary or text PAM files are not supported.


The Picture Packer, Jeff Prieb, STfx Software ST low ST medium ST high Always compressed (STOS MBK minus the header)


Prism Paint, True Paint 1-bit mono 2-bit color 4-bit color 8-bit color 16-bit high-color (RGB565) * 24-bit true-color * RLE compressed or not. * = untested


Dr. Doodle images can be ST low, medium, or high. There's no resolution info in the file itself. The codec tries to auto detect the resolution. The resolution detection can be forced, hold down one of the following keys: Left-Shift -> High Control -> Medium Alternate -> Low Note: There is no color info in the file, so a default ST palette is used.


InShape Raytracing Software Supports: 1-bit mono 8-bit grayscale 24-bit true-color 32-bit true-color with alpha Not supported: 4-bit color 8-bit color


ST Aided Design STAD images are always 640x400 monochrome.


Spectrum 512 Loads: ST palette: standard, 3 bits STE palette: standard, 4 bits STE palette: enhanced, 5 bits (auto-detected) Holding the Alternate key down when loading forces an ST/STE standard palette, this way you can see the difference between standard and enhanced.


PhotoChrome images are awlays 320x200. Loads single image or dual image files.


Spectrum 512 Extended 320x??? These are Spectrum 512 images stacked on top of each other to produce a larger image. Loads compressed or uncompressed files. Note: Will not load files that are pre-packed as a whole.


Art Director, Palette Master, GFA Artist, The ArtiST Art Director images are always 320x200 in 16 colors. Palette Master images are 320x200, with a 16 color palette for every 2 scan lines. GFA Artist images are always 320x200, they claim 1000 colors using 69 palettes, theres also a simple 16 color format The ArtiST images are always 640x400 monochrome.


GFA Artist Font Only the first 160 characters are defined. Each character is 16x16 pixels.


MacPaint images are always 576x720 monochrome. Skips mac file header if detected.


Atari Portfolio Graphics images are always 240x64 monochrome.


Atari Portfolio Animations are always 240x64 monochrome. Maximum of 1024 frames. PGT frames are skipped. Wait for keypress option not supported by zView, simulated by 10 second delay. The overall timing might be slightly off.


GFA Raytrace (Image files) Color images are always 320x200, 320x100, 320x50, or 320x25. Monochrome images are always, 640x400, 640x200, 640x100, or 640x50. Reads compressed or uncompressed files. STE palette supported.


GFA Raytrace (Animation files) SAL -> ST Low SAH -> ST High Animations ping-pong loop by default, hold down the Alternate key while loading for standard looping. Speed is estimated and may be incorrect.


Rembrandt True Color Picture Falcon030 16-bit high-color, no compression


Portable Network Graphics This codec is based on an open source PNG decoder, written entirely in 68K assembler by Cerebral Vortex Software Developement (Beta V: 0.8) Note: This codec is no longer available as it was not stable.


Tiny Stuff Loads ST low, medium, and high Tiny images. Tiny images are always RLE compressed. TN4 -> ST Low with color cycling animation TN5 -> ST Medium with color cycling animation TN6 -> ST High with color cycling animation


CrackArt Loads ST low, medium, and high images. Reads compressed or uncompressed files. Note: A program called "Grafix Art" writes *.GRX file. These are really *.CA1 files. Just rename them and they can be loaded.


Truevision Targa Loads the following: Type 1/9 color mapped 8-bit Type 2/10 high/true color 15, 16, 24, 32-bit Type 3/11 monochrome/grayscale 8-bit RLE compressed or not. Only saves Type 2 format.


Falcon True Color Always , 16-bit per pixel, uncompressed Resolution File Size ---------- --------- 320x200 128000 320x240 153600 384x240 184320 320x480 307200 384x480 368640 384x576 442368 640x480 614400 768x480 737280 768x576 884736 384x619 475392


PixArt Planar: 1, 2, 4, 8 planes Chunky: 2, 4, 8, 16, 24, 32 planes


QuantumPaint (Box) Loads the following: Low 320x200 - 128 colors Low 320x200 - 512/4096 colors Medium 640x200 - 32 colors (up-scaled to 640x400) Compressed or uncompressed.


EggPaint/Spooky Sprites Images are always Falcon030 16-bit high color. Note: Does not load ICE packed files.


Spooky Sprites Falcon high-color, compressed


IndyPaint Images are always Falcon030 16-bit high color.


NEOchrome images are usually 320x200 in 16 colors. NEOchrome v0.9h can create image files that are 640x400 in 16 colors. Part of the Atari 7800 developers kit. NEOchrome Master (Raster) images are 320x200, but each scan line has it's own palette. If file *.RST is found in the same directory, the raster image will be decoded in full color.


NEOchrome (Animation files) These's have no palette stored in the files, grayscale is used by default. If the codecs finds *.neo of the same name in the same path, it will load the palette from the image file. Speed is estimated and may be incorrect. Alternate key -> Hold when loading to reverse aniamtion direction Caps Lock key -> Force ping-pong looping NOTE: To get this feature on versions 0.9 and later select the Grabber icon and click both mouse buttons in the eye of the second R in the word GRABBER. Interestingly enough, some versions of NEO only require you to press the right button, not both.


IMG Scan (Seymor-Radix) Images are always 256 shades of gray. Image support: 320x200 -> *.RWL 640x400 -> *.RWH 640x200 -> *.RAW (IMG Scan v1.84)


Enhanced Simplex Supports: 1-bit mono 8-bit color mapped (256 colors) 24-bit true-color


DuneGraph images are always 256 colors. Loads packing method: 0 (uncompressed) 1 RLE byte 2 RLE word 3 RLE long


Canvas images are standard ST low, medium, or high. There's also a special HBL mode with extra colors (Low and medium only). HBL supported: Canvas saves the extra colors in an HBL file. If an *.HBL file is found with the same base name, then it will be loaded in HBL format. Canvas can change the palette every 4 scan lines, thus 50 palettes can be displayed at once. Hold down the Alternate key to load the image without the HBL file. Will also load *.FUL files. These are CPT + HBL files all in one. RLE compressed or uncompressed. Note: CNV files have no palette. The resolution can be force, see DOODLE.


DelmPaint images are always 256 colors *.del -> 320x200 or 320x240 *.dph -> 640x400 or 640x480


COKE format Images are always Falcon030 16-bit high color.


FULLSHOW (Fullscreen Construction Kit) images are always 16 colors. Image support: Ext Resolution Size --- ---------- ----- kid 460x274 63054 (see note) kil 456x270 62506 (see note) kit 448x270 61410 Note: The 460 and 456 wide images are not evenly divisible by 16 and so the last 16 pixels of each scan line may look incorrect. These are clipped to 448 pixels wide. To see the full image hold the Alternate key down when loading.


Degas Extended images: (Xbios7 style palette) PI4 -> 320x480 256 colors PI5 -> 640x480 16 colors PI6 -> 1280x960 2 colors FuckPaint images: (Falcon style RGB palete) PI9 -> 320x200 256 colors PI4 -> 320x240 256 colors PI7 -> 640x480 256 colors (very similar file layout) Both image formats are uncompressed.


ColorBurst II Images are low or medium resolution only. Each scan line has it's own 16 color palette, thus 200 palettes. The images are always RLE compressed. Note: Currently only type 10 images from ColorBurst II v1.2 are supported. Type 20 images from ColorBurst II v1.3 are not supported.


RGB Intermediate Format Images are always 320x200 Support 12-bits of color resolution, always uncompressed.


Degas/Degas Elite ST Low 320x200 16 colors ST Medium 640x200 4 colors ST High 640x400 2 colors These are identified by file size: ST Low 320x240 16 colors (overscan) 38434 ST Low 320x280 16 colors (overscan) 44834 ST Low 416x560 16 colors (overscan) 116514 Loads compressed or uncompressed files. Caps Lock Off Medium resolution original size On Medium resolution 640x400 (correct aspect ration)


ZZ_ROUGH Images are alaways ST low resolution 320x200 in 16 colors, compressed.


GodPaint Images are always Falcon030 16-bit high-color, uncompressed.


Synthetic Arts v1.0 SRT -> Alywats ST Medium 640x200 in 4 colors. BIT -> Raw screen dump, no palette information. Note: BIT files have no palette. The resolution can be forced, see DOODLE.


Dali images are stanard ST resolutions. Low Medium High SD0 SD1 SD2 (uncompressed) LPK MPK HPK (RLE compressed)


Pablo Paint PPP -> ST low PA3 -> ST high Compressed or uncompressed.


Microsoft Paint Images are always monochrome, RLE compressed or uncompressed.


Multi Palette Picture by Zerkman / Sector One From the MPP documentation: Pre-defined image modes ======================= Mode 0: 320x199, CPU based, displays 54 colors per scanline with non-uniform repartition of color change positions. Mode 1: 320x199, CPU based, displays 48 colors per scanline with uniform repartition of color change positions. Mode 2: 320x199, blitter based (STE only), displays 56 colors per scanline with uniform repartition of color change positions Mode 3: 416x273, CPU based, displays 48+6 colors per scanline with overscan and non-uniform repartition of color changes.


Funny Paint Supports: 1-bit -> mono 2-bit -> 4 colors 4-bit -> 16 colors 8-bit -> 256 colors 16-bit -> 65536 colors (Falcon030 high-color) Supports animated files.


Windows Bitmap v2, v3, v3 (NT) OS/2 Bitmap v1, v2 1-bit mono (uncompressed only) 4-bit color RLE4 8-bit color RLE8 16-bit color RGB555 or RGB565 24-bit color RLE24 32-bit color 8-bit rgb or 10-bit rgb Not supported: Huffman 1D compression (mono)


PC Paintbrush Supported image types: CGA 1-bit mono (B&W) VGA 8-bit color/grayscale (256 colors) VGA/XGA 24-bit true color Unsupported image types: CGA 2-bit (4 colors) EGA 3-bit (8 colors) EGA/VGA 4-bit (16 colors)


Slideshow Sinbad Images are always ST low, 320x200, 16 colors. Note: Will not load ICE packed files.


Sun Raster file support: 1-bit monochrome 4-bit color 8-bit color or grayscale 24-bit TC 32-bit TC RLE compressed or not.


Overscan Interlaced These images come from the demos: Tobias Richter Fullscreen Slideshow (ST) Tobias Richter Fullscreen Slideshow (STe) They are always 352x278 Note: Won't load ICE packed files directly.


D-GRAPH (v0.4) 240 color, 320x200 Two alternating screens with the same palette.


DUO DU1 DU2 Format by Anders Eriksson 416x273 ST low 832x273 ST medium Experimental codec


PL4 Foramt by Sascha Springer 320x200 Experimental codec


HighResMode These images come from the demo: "HighResMode" by Paradox From the read me file: Each picture has a resolution of 640x400 and can contain up to 14,000 colors out of a palette from 29,791 colors. It is very hard to convert 24Bit pictures to this mode so you will still see some small color bugs in the pictures. Note: Won't load ICE packed files directly.


GEM Bitmap 1-bit mono 2-bit color 4-bit color 8-bit color 16-bit high-color 24-bit true-color 32-bit true-color Header types: nosig -> assumed to be standard (usually monochrome) 16 color 256 color gray scale XIMG -> RGB type only STTT -> color 0x80 -> HyperPaint 0x09 -> Ventura Publisher (16 color/256 grayscale) 24-bit true color TIMG -> not supported Note: If an image has no palette, then greyscale is used.


Degas Font 2048 or 2050 bytes, 256x64 mono Warp9 Font 4096 or 4098 bytes, 256x128 mono GDOS Font Shows font name, ?x? mono


Hold alt key while loading image: IFF.ldg